Lineage 2 Clan Siege on LU4 Carmine: MSN and CP Infernales in the Fight
A fresh castle fight landed on 4 October from the InstantQQ channel: a 25-minute recording of a Lineage 2 clan siege on LU4 Carmine, with MSN and the CP Infernales party on the field. LU4 is the Unreal Engine project that has been pulling a lot of attention lately, and this clip is a clean look at what one of its siege nights actually plays like. Below is what the footage shows and what you need to know about the branch it runs on.
What happens in the clip
The recording follows a committed siege push rather than a passing skirmish. You get the approach to the castle, the moment the attacking party commits to the gate, and the back-and-forth that follows as defending clans hold the choke. The camera stays on the melee, so the useful detail is in the positioning: who holds the ramp, when the line breaks, and how quickly a coordinated party can punish a clan that spreads too thin. With roughly twenty-five minutes on the clock, you also see the fight repeat in waves, which is how a real castle night works rather than a single decisive push.
There is no commentary and no kill overlay, so treat it as field footage. The value is watching how a named clan and its party structure actually operate under siege pressure on a client most people have not played yet.
What LU4 is
LU4 is a Lineage 2 project built on Unreal Engine rather than the classic client, and it has grown into a multi-branch realm. It splits its world into four servers: Gamma, Black and White for Europe, and Carmine for Latin America, together advertising more than twenty thousand active players. Carmine is the LatAm branch, and it is where this fight happened. The pitch is a familiar MMO feel with a modern engine, so the castles, sieges and clan politics are recognisable while the models, lighting and movement are rebuilt.
Because it is not a stock Interlude or High Five build, do not expect the exact skill trees, enchant ceilings or rates you know from the old chronicles. Each branch tunes progression its own way, and Carmine has its own player base and prime time. Check the branch you plan to play before you commit, and remember the siege rules are the part that stays closest to the original formula.
- The first breach sets the tone. Once an attacking clan is inside, defenders fight the gate and the inner hall at once.
- Party structure matters. Watching a named party like CP Infernales shows how support and melee stay glued together under pressure.
- Waves, not one push. A twenty-five-minute siege is a series of attempts; stamina and regrouping decide who is still standing at the end.
Why the project is getting attention
The Unreal Engine client is the main reason people are talking about LU4. The movement and visual feedback feel closer to a modern action MMO than to the 2000s client, and the branch split means European and Latin American players each get a server that runs in their own prime time. That combination is rare in the private-server scene, where most projects either keep the old engine or run a single global shard.
The trade is the usual one for a heavy custom client: the install is large and the barrier to entry is higher than a browser-light classic server. If you want to try something that looks and moves differently while keeping the castle wars, this is a reasonable one to test. If you would rather compare across eras first, start from our full server directory.
How to follow LU4 sieges
Castle nights run on the project calendar, so the practical step is to register on the official site, pick Carmine for the LatAm schedule, and check when your branch hosts its next siege. Join a clan early if you want a party slot: the footage here shows how much a coordinated group matters once the gate is contested.
Watch the MSN siege for the pace, then decide whether the Unreal Engine feel is what you want from your next server.
