Lineage 2 Interlude Guide for Players
Lineage 2 Interlude is Chronicle 6, the 2006 NCSoft update that sits between Chronicle 5 and the Kamael era. You'll see it tagged "C5/C6" in old databases. It's also the chronicle most private servers still run, and for good reason: no attribute system, no vitality, no Awakening overhaul. Just the classic mechanics that made L2 what it is. This guide walks you through the parts that actually matter when you roll a character on an Interlude server.
If you've played L2 on a later chronicle and bounced off the complexity, Interlude feels lighter. The PvP is more about positioning, buffs, and over-enchanting your gear than juggling elemental resistances. That's the appeal.
Races and classes: pick something you'll actually play
Interlude has five playable races: Human, Light Elf, Dark Elf, Orc, and Dwarf. The Kamael came later, so don't expect them here. Every race climbs through three class transfers to reach one of 31 final third-class professions.
Class choice matters more on Interlude than newer chronicles because there's no Awakening to flatten the differences. A few archetypes show up in nearly every party and PvP discussion:
- Destroyer (Orc) — raw melee damage and a self-buff that turns low HP into a wrecking ball. A go-to for solo farming and zerg PvP.
- Warlord into Dreadnought — pole weapons hitting multiple targets in a line. Great for AoE farming and clearing mobs in a party.
- Treasure Hunter into Adventurer — daggers, stealth, and burst from behind. High skill ceiling, rewarding in duels and ganks.
- Buffers — Prophet, Bladedancer (Dances), and Swordsinger (Songs). You'll want at least one in any serious party. Many players run a dedicated buffer as a second box.
One honest note: a lot of Interlude builds lean on having a buffer alongside your main. Solo classes exist, but the chronicle is built around parties. Plan for that before you commit 80 levels to a class that struggles alone.
Noblesse, the Grand Olympiad, and Hero status
The subclass system is core to Interlude. You can add up to three subclasses, and leveling one to 75 is the gateway to Noblesse. Becoming a Noble means finishing the quest chain that follows: you'll gather items like Noble Ant Feelers from the Wall of Argos area, and the chain ends with a fight against Barakiel and the Rain Song. It's a real grind, and it's one of the most-searched walkthroughs for good reason.
Why bother? Noblesse status unlocks the Grand Olympiad. Noble characters fight ranked monthly matches, and the top point-holder in each class becomes a Hero. Heroes get Hero skills and a Hero weapon, and the cycle resets every month, so the title is never permanent. One catch worth remembering: Hero skills don't work while you're on a subclass, so you fight Olympiad on your main.
Gearing up: D-grade to S-grade and Epic jewels
Equipment tops out at S-grade on Interlude. There's no Dynasty tier yet. You climb D to C to B to A to S, and the jump to S-grade is where the real money goes. A lot of S-grade gear is crafted from recipes and drops rather than bought outright. The level-70 "Influx of Machines" quest hands you S-grade recipes, which is a common milestone on the gearing path.
Past your weapon and armor, the endgame chase is Epic jewelry from the raid bosses: rings, earrings, and necklaces from Queen Ant, Zaken, Baium, Antharas, and Valakas. These are clan-level targets, not solo farm, and they're a big part of what separates a geared character from a finished one.
Server rates change all of this. A low-rate server can take months to reach S-grade; a high-rate one might get you there in a weekend. Check the rates and the crafting setup before you invest time, because the gearing path you read about on official-like servers won't match a x100 server.
Where to spend your time: zones and systems
Interlude added Primeval Isle, a high-level zone full of dinosaurs, plus Shadow Weapons and cursed/demonic weapons for early gearing. The quality-of-life changes are worth knowing too: you no longer drop items on death (you get a removable death-penalty debuff instead, cleared with Recovery Scrolls or the Black Judge), the buff window holds 24 slots with a separate 10-slot debuff bar, and emergency CP, HP, and MP potions exist.
For the economy and group content, the pillars are Seven Signs (the Dawn versus Dusk competition that controls dungeons and Mammon NPCs), the Dimensional Rift, clan halls won at auction, and raid bosses. If you want a steady Adena income, learn the farming zones for your level bracket and the classes that clear them fastest. Pole AoE characters and Destroyers tend to dominate the early-to-mid farming meta.
Ready to start an Interlude server?
Interlude is the safest chronicle to pick if you want a healthy population and a deep, settled meta. Once you've decided on a class and a gearing goal, the next step is finding a server whose rates and features match how you want to play. You can browse the Interlude server list on L2Calendar to see what's opening soon and compare rates before you commit your time.
