High Five Beginner Guide for New Lineage 2 Players

This high five beginner guide is written for players starting Lineage 2 on a High Five server for the first time. It explains what the chronicle is, how to pick a server and rates that fit you, which class to roll first, the full leveling road from 1 to 85 in short form, and the five game systems worth learning in your first month — so you spend your time playing instead of guessing.
What High Five is and why privates still run it
High Five is the fifth and final part of the Chaotic Throne saga (CT2.6), released in February 2011 as the last update before the Goddess of Destruction revamp. It raised the level cap to 85, rounded out the 36 third classes, added the Freya and Frintezza instances alongside Zaken, reworked the Olympiad, and polished the attribute, Vitality and Seven Signs systems into their classic forms. Kamael are fully playable, while the Awakened classes of later eras do not exist here — the class roster is the classic one veterans remember.
Private servers keep returning to High Five because it sits in a sweet spot: more content and better balance than Interlude, without the drastic class redesign of Goddess of Destruction. Population follows content, which means a new player in 2026 will find more High Five openings, more guides and more clan recruitment than for almost any other classic chronicle.

Pick a server before you pick a class
Your server choice shapes everything, so make it first. The single most important setting is the rate — the multiplier on experience, adena and drops. Low-rate servers (x1 to x7) recreate the slow original grind and suit players who want the full journey. Mid-rate servers (around x15 to x50) compress months into weeks and are the most popular compromise. High-rate and instant-PvP servers (x100 and up, sometimes with free gear) skip leveling almost entirely and throw you straight into Olympiad and sieges.
Past rates, check the server age and wipe policy (a fresh opening beats a two-year-old server for a beginner), whether the files are L2OFF or L2J, what anti-bot protection runs, and whether the community is alive — an active Discord with GMs answering questions is worth more than any feature list. Compare current openings on the High Five servers listing and read several descriptions before you commit to downloading a client.
Your first character: races and beginner-friendly classes
High Five offers six races: Human, Elf, Dark Elf, Orc, Dwarf and Kamael. Fighters and Mystics split at creation into melee and magic paths, and each race funnels toward its own set of the 36 third classes. As a first character, favor classes that farm independently, find groups easily and forgive mistakes: damage dealers with self-sustain level fastest solo, while buffers and healers are always wanted in parties and clans but lean on others early.
Two practical rules beat any tier list. First, play what looks fun — you will spend hundreds of hours on this character, and a slightly weaker class you enjoy out-levels a strong one you abandon at 40. Second, check your chosen server class balance notes: some servers buff underplayed classes or restrict boxing, which changes what is beginner-friendly more than any guide can.
The class milestones ahead of you
- Level 20 — first class change in your starting village area, unlocking your archetype skills.
- Level 40 — second class change, the point where your class identity locks in.
- Level 76 — third class change quest, the longest one, unlocking your final class.
- Level 75+ — subclass quest (on High Five, Tower of Insolence monsters count instead of Baium), then Noblesse (Valley of Saints monsters instead of Barakiel).

The 1-85 road in short
Levels 1 to 20 go fast: follow the Newbie Guide quests for Soulshots, Spiritshots and basic gear, and clear your starting-area hunting grounds. From 20 to 40, run the Kamaloka solo and group instances at every level bracket — they pay experience, adena and enchant scrolls far above open-field farming — and complete your first class change along the way. The Pailaka quest-instances at 36, 61 and 73 hand out a ring, earring, bracelet and shirt while refilling your Vitality, so never skip them.
From 40 to 76, rotate open zones (Cruma Tower, the Enchanted Valley, the Tower of Insolence, the Forge of the Gods) with Kamaloka brackets, and keep your gear one grade behind your level to save adena — cheap shadow and common items carry you fine. After the third class change at 76, the endgame opens: S-grade Dynasty gear, the Seeds of Infinity, Destruction and Annihilation, Delusion Chamber runs, and the Zaken, Frintezza and Freya instances for Vesper, Vorpal and Elegia pieces plus Forgotten Scrolls for your level 81+ skills.
Leveling speed means nothing without adena to wear at your level. Spoil with a Dwarf alt, sell crafting materials instead of hoarding them, and buy your grade used from other players — it is almost always cheaper than crafting it yourself.
Five systems to learn in your first month
First, Vitality and Nevit Hourglass: both multiply experience gain, and the Priest of Blessing in every town hands out Hourglass charges at each level bracket — claim them every time. Second, Seven Signs: register with the Priests of Dawn or Dusk, farm catacombs during the competition week, and spend ancient adena with Mammon merchants. Third, instances over open field: Kamaloka, Pailaka, Delusion Chamber and the Seeds give better rewards per hour than grinding mobs at almost every level.
Fourth, subclass and Noblesse: start the subclass quest at 75 and the Noblesse line right after, because Olympiad, subclass certification skills and several instances all gate behind them. Fifth, attributes from level 76: the attribute quests hand out free stones, and slotting the right elements into S-grade gear is the cheapest power spike in the game. Learn these five and you will be ahead of most players who started months before you. For a deeper look at the endgame systems, the full High Five server list shows which current servers run events that speed each of them up.
